Path of Exile 2 Shouldn't Sleep on One Clear Endgame Addition
Expanding Atlas Passive Skills to Trials of the Sekhemas and Trials of Chaos could greatly enhance farming opportunities, adding depth and rewarding customization options to Path of Exile 2's endgame
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As Path of Exile 2 continues to evolve, the endgame content has expanded in ways that offer players diverse methods to farm currency and maximize rewards. One of the most exciting additions is the use of Atlas Passive Skill Trees, which enhance various activities across the game. From Breach and Expedition to Map Bosses and Rituals, the ability to tailor your farming experience through these trees adds a compelling layer of customization. However, there’s one glaring oversight that could improve the endgame experience even further: the lack of Atlas Passive Skill Trees for Trials of the Sekhemas and Trials of Chaos.
The Power of Atlas Passive Skill Trees in PoE 2
In Path of Exile 2, Atlas Passive Skill Trees allow players to enhance specific endgame mechanics by adding additional modifiers and customizable options. These trees are an essential part of optimizing farming, particularly when it comes to juiced maps, Divine Orbs, and other high-value rewards. Each tree—whether it’s for Breach, Ritual, or Delirium—offers a unique set of passive skills designed to make these activities more rewarding and enjoyable. For example, allocating points in the Map Boss Passive Skill Tree can increase the difficulty and loot rewards from map bosses, while the Ritual Passive Skill Tree can boost the number of rituals and increase the rarity of rewards.
However, as of now, there are no Atlas Passive Skill Trees for Trials of the Sekhemas or Trials of Chaos, two important endgame mechanics in Path of Exile 2. These activities are filled with potential for farming valuable items and currency, but the lack of passive skill trees for them means they aren’t as customizable or rewarding as they could be. Given their importance in the game’s late stages, adding specialized trees for these activities would make them much more attractive farming options for players.
Enhancing Trials of the Sekhemas with Atlas Passive Trees
Trials of the Sekhemas are known for their challenging encounters and the potential for valuable loot drops. However, players often find themselves farming these trials in a relatively static way. By introducing an Atlas Passive Skill Tree dedicated to Trials of the Sekhemas, Grinding Gear Games could create several pathways that would make farming these trials even more rewarding. Some ideas for passive skill nodes include:
Increased Sacred Water Drops: Nodes that increase the amount of Sacred Water found when killing enemies could add an extra layer of motivation for players to grind these trials.
Enhanced Relic Effects: Additional nodes could boost the effectiveness of both Unique and non-Unique Relics, which are critical to progressing through these trials.
Boons and Afflictions Selection: A node that allows players to choose between two Boons or Afflictions instead of having to deal with randomness could give more control over how these trials unfold.
Better Loot Roll on Chests: A node that ensures chests in the trials roll two sets of loot, letting players pick the better one, would be a fantastic way to boost the rewards.
By introducing these passive skill nodes, Grinding Gear Games could enhance the Trials of the Sekhemas, making them a more exciting and worthwhile farming option in PoE 2's endgame.
Making Trials of Chaos More Dynamic with Atlas Passive Skills
Similarly, Trials of Chaos also benefit from a more customizable farming experience. Currently, Trials of Chaos have the potential to drop useful items and currency, but their timed nature can make farming them feel tedious. By incorporating Atlas Passive Skill Trees for these trials, players could have more ways to optimize their runs and enhance the loot rewards. Here are some ways to improve Trials of Chaos:
Boss Selection: Introducing a passive skill node that allows players to choose which boss they want to fight among several options could give players more control over the rewards they obtain. This would allow players to tailor their runs based on which Soul Cores they need.
Faster Timers: Many players find the timed sections of Trials of Chaos to be slow and somewhat frustrating. Adding nodes that reduce the time between waves of enemies or make the timer tick faster could improve the overall pacing of these trials.
Challenge vs. Reward: Just like in Trials of the Sekhemas, there could be passive skill trees that allow players to make Trials of Chaos either easier for faster completion or more challenging for better rewards. This would cater to a wider range of players and allow for more varied farming strategies.
The Potential Impact on Farming and Currency Generation
Both Trials of the Sekhemas and Trials of Chaos are great opportunities for farming currency and loot, but without customization options through Atlas Passive Skill Trees, they feel somewhat limited in their potential. Adding these trees would not only make these activities more rewarding but also create more options for players who enjoy farming in different ways. Whether it’s increasing loot quantity, offering more control over randomness, or simply making the experience smoother, the addition of Atlas Passive Skill Trees for these trials could transform them into a must-do activity for dedicated endgame players.
Conclusion: An Overlooked Opportunity for Improvement
While Path of Exile 2 already offers plenty of ways for players to optimize their farming experience through various Atlas Passive Skill Trees, it’s clear that Trials of the Sekhemas and Trials of Chaos could benefit from their own dedicated trees. By introducing customization options that increase rewards, improve the pacing, and give players more agency, these trials would become more attractive farming options in the game’s already expansive endgame.
With Waystones and juiced maps currently being the most popular farming methods, adding Atlas Passive Trees for these two activities would give PoE 2 players more flexibility and incentive to engage with the game’s diverse endgame content. It’s a change that could elevate farming in the game, making the journey to the ultimate rewards even more engaging and rewarding.