Baldur's Gate 3: Best Quest Order In Act 1
A Strategic Guide to Maximizing Your Adventure and Progression in Act 1 of Baldur’s Gate 3
Baldur's Gate 3 offers an expansive open world filled with rich lore and complex narrative paths. As soon as you escape the Nautiloid ship and land in the Forgotten Realms, you’re free to explore, uncover secrets, and pick up numerous quests along the way. However, the interconnectedness of certain quests means that tackling them in a specific order enhances your overall experience. Here's the ideal quest progression for Act 1, ensuring you don't miss any crucial details or important interactions on your journey toward Baldur’s Gate.
Start by Gathering Companions
Before embarking on your adventures, it’s essential to recruit key companions who will help you along the way. These characters are easy to find early in Act 1:
Shadowheart: Found unconscious just north of your crash site.
Astarion: Located south of the crashed Nautiloid ship.
Gale: Reveals himself as you approach the waypoint to the north.
Lae'zel: Rescued from a group of Tieflings nearby.
Withers: An undead NPC found in a crypt north of the crash.
Once your companions are gathered, you're ready to set off. Key quests include:
Free Lae'zel
Find a Cure (Progresses across multiple locations and acts)
Explore the Ruins
Explore the Druid Grove
Head to the Druid Grove
After assembling your party, make your way to the Druid Grove, located north of the crash site. Here, you’ll become embroiled in a conflict between the goblins and the grove's residents. After defeating the goblins, you'll gain access to the grove, which is teeming with side quests and interactions. Some important quests to pick up here include:
Investigate the Beach
Save Arabella
Find the Nightsong (Spans multiple acts)
Defeat the Goblins
Save the First Druid (Progresses further at the Goblin's Camp)
Consider recruiting Wyll while in the grove.
Venture Down the Risen Road
From the grove, follow the Risen Road west toward the Blighted Village and Goblin’s Camp. Along the way, you'll encounter quests tied to this route, including:
Find the Missing Shipment (Continues in Act 3)
Our Fiery Friend
Hunt the Devil (Warning: This quest involves Karlach, a companion you can recruit, but be careful as the quest can lead to her death.)
Explore the Blighted Village
The Blighted Village lies south of the Risen Road, offering a direct path to the Goblin's Camp. It’s filled with goblin NPCs and side quests. Key quests here include:
Rescue the Gnome
Search the Cellar (Continues in Act 2)
Finish the Masterwork Weapon (Continues in Act 2)
Infiltrate the Goblin's Camp
The Goblin's Camp is an essential stop in Act 1, providing vital story progression and access to the Underdark. Important quests include:
Rescue Volo
Save the Goblin Sazza (If you released her from the Druid's Grove)
Save the Refugees (Progresses the quest to rescue Halsin)
Find the Nightsong (Continues in the Underdark)
Explore the Putrid Bog
To the south of the Blighted Village, the Putrid Bog offers a dark and foreboding landscape. One key quest here is Save Mayrina, along with two others that continue the main story. The bog also reveals Kagha's plot to turn the grove over to the Shadow Druids.
8Investigate Waukeen's Rest
Heading east along the Rising Road will bring you to Waukeen’s Rest, a scorched inn where you can encounter the Flaming Fist. Here, you can take on additional quests:
Rescue the Trapped Man
Rescue the Grand Duke (Progresses in Act 3)
Delve Into the Underdark
The Underdark is a perilous, subterranean region filled with dangerous creatures and quests. Access it via the Goblin’s Camp or other means, and explore:
Defeat the Duergar Intruders
Cure the Poisoned Gnome
Avenge Glut's Circle
Find the Mushroom Picker
Find the Missing Boots
The Adamantine Forge (Continues in later acts)
Save the Grymforge Gnomes
Free True Soul Nere
The Githyanki Crèche
Northwest of the Risen Road, you’ll find the Githyanki Crèche, a key location for progressing Lae’zel’s story and uncovering lore about Shadowheart's artifact. Important quests here include:
Find the Githyanki Creche
Find the Blood of Lathander
Discover the History of Prince Orpheus (Continues in later acts)
Steal a Githyanki Egg (Continues in later acts)
Concluding Act 1: Moonrise Towers
The final quest of Act 1 involves preparing for the journey to Moonrise Towers, which will take you deeper into the heart of the story. Depending on your choices, you can reach the towers via two routes:
Travel through the Mountain Pass
Travel through the Underdark
This concludes Act 1, leaving you primed for the next chapter of your adventure.
By following this quest order, you'll ensure you get the most out of Baldur's Gate 3's complex world, uncovering secrets, gaining valuable allies, and experiencing all the pivotal moments leading up to the journey ahead.